
#pragma once

#include "bullet.h"
#include "gamenodecontainer.h"
#include "CCSkeletalSprite.h"
#include "gamescene.h"

class Army;

class BigBangBullet : public Bullet {
public:
	BigBangBullet(Army* army1, Army* army2, EquipmentAttribute* attr, GameScene* scene);
	virtual ~BigBangBullet();

	virtual void init();
	virtual bool update(float ticks);

protected:
	Army* _army1;
	Army* _army2;

	GameScene* _gameScene;

	float _delay;
};
